In addition, Guarding is now a tank-only ability, which is the logical next step since the nerf to Guard for DPS partway through 6.0 was ineffective at stopping its ubiquity in PvP.īattle rezzes in general are now healer-only, but there is no longer a global 5 min lockout on those abilities, so it’s treated just like any other ability, albeit with a much longer cooldown. These changes don’t affect Sentinels in PvE very much at all and were clearly aimed at reducing their power in PvP. Sentinels permanently lost access to 3 abilities: In addition, many extremely situational abilities were pruned entirely. This means almost all disciplines had 5 abilities locked away behind choices with the option for players to keep up to 3 of them. The 3 abilities are almost always the same for each discipline. The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. Another of the abilities is the movement ability with the longest cooldown. One of the abilities is always one of your primary CCs, either the 8s mez or 4s hard stun. 1 choice where you’re picking 1 of 3 abilities.The other seems to be related to PvP balance, but there isn’t a clear pattern beyond the choice forcing players to decide which of 3 capabilities they want to keep. One of the ability choices tends to be an offensive cooldown (OCD). 2 choices where you’re picking between 1 ability or 1 of 2 passives.These choices are almost always the same for all disciplines. 3 choices which are just old Utility effects.2 choices buff a discipline-specific ability (2 abilities, 1 choice each).If able, you should focus on optimizing your group composition around disciplines that are more dependent on the presence of particular DPS debuffs. It’s certainly nice to have, but definitely not essential. The Force debuff is provided by Sorcerers / Sages and Assassins / Shadows. Presence of debuff increases DPS by approximatelyĬombat is extremely independent when it comes to DPS debuffs and can easily be a part of any group composition while losing almost no DPS. In order to deal maximum damage, Combat requires 1 other DPS debuff: DPS Debuff You can check at the top of the guide to see if the guide has been updated for the most recent patch. Combat also provides the Armor debuff, and if your group deals a lot of Energy/Kinetic damage, being able to provide this debuff can be enough to fully compensate for Combat’s lower sustained damage output assuming you know what you’re doing with this discipline.īioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. Sentinels in general offer some of the best raid utility in the game thanks to Inspiration and Transcendence. In terms of survivability, Sentinels remain strong in PvE despite losing some small defensive capabilities and I would argue they are one of the strongest specs in this department now because they can take AoE RDT basically for free and have DCDs for both burst and sustained damage. This means Combat can perform fairly well in phases with pure AoE like the Trench Cutters you face during the Warlord Kephess fight in EC, but it doesn’t translate to fights and phases where a primary target exists and rotational AoE becomes a necessity like Dread Master Bestia in DP. Telekinetic Defense and Reflective Armor) are far less prevalent in 7.0 for most disciplines, Combat can still gain quite a lot, so you should also be able to surpass Combat’s dummy numbers in actual fights.Ĭombat can deal a decent amount of dedicated AoE damage for a burst DPS spec, but you have to sacrifice a massive amount of single-target damage output to maximize your AoE. While damage boosts from taking damage (e.g. Thanks to the introduction of the Shard of Mortis tactical with 7.1, Carnage offers competitive single-target sustained DPS. This burst lends itself a bit better to PvP, but it’s still valuable for checks in PvE. Welcome to my guide for Combat Sentinel! Combat is the burst DPS spec for Sentinels, and its burst is devastatingly and reliably concentrated. SWTOR 7.0 Combat Sentinel PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips!
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